BTW, I figured out the collision issue. The Poseable Mesh Component does not have collisions anymore. It has all flags and settings but they do nothing. They have an explanation for that, but I did not get it. I think it is just bad programming. Anyways, the Skeletal Mesh Component does have collisions but I need to make an AnimBlueprint and drive bones from the Blueprints, not ideal but it is what it is.

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