Last year around December I posted a bug on SDL2. Here is the link: . The request was simple: SDL_Texture should be passed as a const pointer. And example was:

int SDL_RenderCopy(SDL_Renderer*   renderer,
                   const SDL_Texture* texture,
                   const SDL_Rect* srcrect,
                   const SDL_Rect* dstrect);

In SDL2 API texture is passed to the function without const. So my bug was closed as invalid. We had some back and forth, read the conversation in the link. Your thoughts?