Learn:

  • Terrain
  • Animation
  • Character design
  • particle effects

Make online game / P2P

Game Ideas

Unstable

  1. A game where you play as a mentally unstable person. You can change your personality at any time, but each new personality has its own unique abilities and limitations.
  2. A first-person shooter where you play as a schizophrenic and the only way to win is to kill all the voices in your head.
  3. A game where you play as a schizophrenic trying to keep your delusions and reality separate.
  4. A game where you play as a character who is trying to escape from a hospital. The hospital itself is an ever changing maze, and the walls are made of flesh.
  5. A platformer that has the player control a single pixel on a screen. The player can move around and interact with certain objects in the environment. The main goal is to collect all of the colored pixels on each level.
  6. The game is called Unstable. The game is just that, you are a newly formed life form that can’t quite stay in one place. You have to move around to survive. The only way to survive is to collect other life forms and grow your unstable being into something bigger. The controls for
  7. A game where the map is generated procedurally, but becomes unstable over time. The game is divided in two phases: exploration and survival. During exploration, you can freely explore the map and find new areas to unlock. Once you start the survival phase, the map will slowly become more and more unstable
  8. Unstable is a game where you control a ball that can change its shape. The game is set in a world where physics are very unstable. You will have to use your unstable ball to solve puzzles and to progress through the levels, but it’s not easy! Each time you change the shape of your ball, the physics of the world change too.
  9. A game where you play as a lab assistant in a lab that is testing out a new chemical compound. As you progress, the compound becomes more and more unstable, and things start to go wrong. Levels start to break down and randomize, and eventually the main character starts to lose their mind.
  10. A game where you control a character who is slowly losing his mind. As time progresses, the world around him becomes more and more unstable, with objects and characters appearing and disappearing at random. The player has to stay sane long enough to find a way out of the level.
  11. Unstable is a game where physics are constantly changing. The player has to adapt to the changes in order to progress.
  12. Unstable is a game about an AI that has gained sentience and is trying to understand the world around it. It’s learning process is very unstable, causing it to glitch out and change the rules of the game every time you play.
  13. You are lost in a simulation of a world run by an AI, who is determined to make you fail. This world is constantly changing around you, with the AI constantly making changes to try to make your life difficult. These can be large weather events to try to kill you, random encounters with creatures
  14. A roguelike platformer with a heavy focus on permadeath and replayability. In this game, there are no shops, only resources you can pick up from enemies or from the environment. You can use these resources to craft weapons and equipment which you use to fight monsters and rescue NPC’s
  15. A game about mental illness. Imagine a game where your character doesn’t have to defeat his enemies; they’re all in his head. It’s not action-oriented, but rather about the mundane tasks of living with an illness. The player has to complete daily tasks like brushing your teeth or taking your medication, while also addressing more profound problems like their character’s self-image or inability to trust others. This game could be an interactive story about coping with mental illness where the character can choose to take on some of the burdens of their illness, or ignore them entirely. This choice is reflected in how the game plays out.
  16. A racing game in which the tracks continue to move and change. You can eventually use that to trick your opponents into falling off the track, but if you’re not careful you could just as easily drive off yourself.
  17. Unstable - a game where you play as a man, who wakes up every morning with a new body. Each body has different abilities, but all have the same goal - to get to know everyone in his village, and help them with their problems.
  18. Unstable is a PvP game where everything resets if someone dies. The players are fighting on a map of some kind and they can build and destroy blocks with special abilities (for example, a block that makes you immune to damage or a block that fills in areas where there are no blocks). This is an interesting way to make a deathmatch style game with elements of building and exploration.

    The main risk of Unstable would be dealing with griefers. If they kill the other players, they lose out on the combat. If you’re playing against someone else, it risks being irritating for them to have to deal with all their stuff getting destroyed by another player who just wants to screw around.

  19. The player is a robot whose programming is unstable, causing them to glitch in various ways, using this mechanic to solve puzzles in a Metroidvania style game. The game runs on an old computer which can be upgraded to change the way things respond, increasing the power of the robot, allowing new paths to be opened and things to be interacted with.
  20. Go on a tour as a Doctor as you restore some patients to as close to perfect health as they can be. Things will break and shake as the Unstable patients react violently to your actions. You will have some emergency supplies on hand, but enough for everyone?
  21. In Unstable gravity does not behave as expected. Levels are often alive, with their own movement patterns and goals, and sometimes they will play tricks on you.
  22. The game rules are in constant flux. As you play, the gameplay is constantly changing, so much so that the only way to win might be to change the rules yourself. You have to cause paradoxical events in order to win.
  23. Create a platformer that uses features that are only unstable, buggy or otherwise have limited functionality. Use them to your advantage to complete the level, but also know that they will cause problems!
  24. A procedurally generated platformer about a man who wakes up every day in a different parallel universe with all the same surroundings but shifting laws of physics and people’s personalities to awkward and sometimes dangerous degrees.
  25. Have you ever played a game where bugs in the game broke it so much it’s no longer fun to play? The player knows exactly where the bugs are but doesn’t have the tools to fix them so they have to work around them. Think about how much strategy you could implement in a game if you gave the players some tools to break it on purpose. Imagine a level where a slight misstep on a non-essential platform causes a cascading failure of the level, sending you back to the beginning. Imagine a character that chooses to have an incredibly high defense, but be unable to use items. Imagine a character that has an incredibly powerful and useful item, but is unable to jump. You could also do something like what Dark Souls did where it gives you the ability to break your own game with enough skill. The player does not have the tools to fix things, but they can
  26. Unstable is a game about balance and fairness. By dropping and stacking blocks, you can create precarious stacks. Some stacks will be stable, and you can manipulate them as you like. Others will be unstable and may even be destroyed with a single touch. You can make things easier for yourself by creating stable stacks and carefully destroying them, but even then you’ll have to watch out for hazards such as spikes or lava.
  27. Unstable is a game about building a tower to the sky. The twist is that instead of building the tower on solid ground, you build it on ice floes that are slowly drifting away. The player has to jump between ice floes to gather resources, all the while making sure their tower doesn’t fall apart!

Game Jam. Theme: Unstable

Name of the game: Brekout.

The game by itself is unstable: it crashes randomly and has weird bugs. Part of the game play is fictional communication with the developer of the game.

Title Screen

The game starts with a title screen “Brekout”, which shows the name of the game, its developers, version 0.0.1-a in the and bottom right corner, and the play button. As soon as the player clicks on the play button game crashes. In the prompt player has an option to report the crash to the developer. After a while developer sends a message to the player reassuring the crash bug is fixed.

The game restarts, the player clicks on the play button again.

Loading Screen

The progress bar is slowly moving forward. Suddenly, it starts moving erratically. And the game crashes again and restarts to the Title Screen.

The player clicks on the play button again.

Loading Screen 2

The progress bar is slowly moving forward. Suddenly, it starts moving erratically. The game crashes again. The player clicks on the play button again. This time the progress bar moves forward normally and game loads up.

Game Screen

The player plays the game, which is actually a classic “Snake” game.

The player controls the snake with the arrow keys. The gameplay is very unstable. Sometimes the snake moves in one direction, sometimes it moves in another direction, sometimes it disappears, sometimes it reappears. The player can get killed by touching its own tail or by crashing into walls.

The game ends when the player crashes into walls or its own tail.

List of bugs:

  • Snake moves in the incorrect direction
  • The tail sometimes become shorter
  • Tha tail sometimes become very big
  • Snake can go through the walls
  • Score may become negative
  • Score may become huge
  • The snake disappears

Prompt

The message from the developer appears in the center of the screen. It explains that due to a bug in the programming, it is hard to make the game stable. The developer wants to make an update. It asks to wait for a while and the game restarts.

Title Screen

The same as before: it shows the title and the progress bar. Also, there’s a message from developer that it has fixed all of those bugs and that Snake should run smoothly now. After some time, the game restarts.

Loading Screen 2

The same as before: it shows the progress bar moving forward.

Game Screen 2

The game runs smoothly, but it is actually not the same game. The player controls the Snake with the arrow keys. But the gameplay is different. There is a wall at the right side of the screen, and there is fire at the left. The Snake has to try to get to farthest to the right side of the screen. To do so it must touch the walls.

The Snake can go through the fire and the tail dissapears from the screen and game crashes. Also, the Snake can go through the left side of the screen. If it touches one of those walls or goes out of the screen, and game crashes.

Also, there are 2 types of fireballs that are constantly moving around. If the player gets hit, the game crashes and restarts.

Prompt

The message appears again in the center of the screen. The developer apologizes for making this game too hard. The message asks to wait for another update and then restarts the game to the Title Screen.

Title Screen 2

The same as before. At the top of the screen is the message that the game has been updated, and it should run smoothly now. At the bottom of the screen are previous messages from developer. On the right side is a button labeled “Reset”. Clicking on it, the game restarts to the Loading Screen 2. Clicking on “Play” starts the game.

Loading Screen 3

The same as before: it shows the progress bar moving forward. But after a while it goes back to 0%. Over time, it slowly moves forward again.

Game Screen 3

The game runs smoothly, but it is actually not the same game. The player controls the Snake with the arrow keys. But the gameplay is different. There are blocks of different colors on the screen, and there are two fireballs constantly moving around.

Snake does not die if it touches the block but block changes the color and the block disappear after the player touches them 3-4 times. Also, touching the fireballs makes the Snake explode, and the game restarts.

There is also a button on the top of the screen that changes colors. On some colors it takes away 1 point all of the time. On the other colors it takes away 10 points all of the time. If the player touches that button, it kills the snake, and the game restarts.

Prompt

The message appears again in the center of the screen. The developer apologizes for making this game too hard, and asks to wait for another update. The message asks to come back after a week. The game restarts to the Title Screen 2.

Title Screen 3

It shows the progress bar moving forward, and asks to wait for a while. The message on the right side shows previous messages from developer and a “Play” button.

Loading Screen 4

The same as before: it shows the progress bar moving forward. After some time it goes back to 0%. Over time, it slowly moves forward again.

Game Screen 4

The game runs smoothly, but it is actually not the same game. The player controls the Snake with the arrow keys. The gameplay is similar to the first version, but the graphics are different. There are blocks of different colors on the screen, and there are two fireballs constantly moving around.

The block disappear after the player touches them 3-4 times. Also, touching the fireballs makes the Snake explode.

There is also a button on the top of the screen that changes colors. On some colors it takes away 1 point all of the time. On the other colors it takes away 10 points all of the time. If it touches that button, it kills the snake, and the game restarts.

Prompt

The message appears again in the center of game screen. The game has been updated again, and should run smoothly now. The message asks to wait for another update and then restarts to Title Screen 3.

Title Screen 4

At top of screen there’s a message that Snake should run smoothly now. There’s also a progress bar moving forward slowly, and there’s a button “Play”. On bottom are previous messages from developer and at right side is another button “Restart”. Clicking on “Play” starts the game with Game Screen 4 (Snake). Clicking on “Restart” brings back Loading Screen 4 (Progress Bar). After some time Progress Bar moves forward to 100% (“Loading…”) and then to Title Screen 5 (Previously seen). After some time it goes back to 0% again and loops again between Loading Screen 4 and Game Screen 4 until “Restart” is clicked again to go to Title Screen 4 again. If Progress Bar gets stuck at 0% for more than 10 minutes, restarting computer restarts it back again at 0%.

Game Over Screen

The game shows the score and highscore table, which is empty. The player can click on the “Report” button to report a bug to the developer. And then the game restarts.

The player clicks on the “Report” button.

Developer Screen

The player communicates with the developer through chat window. The programmer is not talking back. The player can report bugs with the “Report” button, but it doesn’t help. The game keeps crashing randomly.

Developer Screen 2

The game crashes again. The player clicks on the “Report” button again. The programmer apologizes for the bug and asks if it can be used in the game. The programmer then turns the bug into an actual gameplay mechanic, that enables to get more points

Themes from Ludum Dare

  • 1 HP
  • 1 minute to prepare
  • 1 vs 100
  • 3 Rules
  • A Hard to Let Go Feeling
  • A Small World
  • A World in the Skies
  • A light in the dark
  • A single resource
  • Absorb your enemies
  • An abandoned world
  • Astral Plane
  • At the beginning there is nothing
  • Automation
  • Bouncy World
  • Break the cycle
  • Broken world
  • Butterfly Effect
  • Chain Reaction
  • Change the genre of a classic video game
  • Clockwork
  • Color changes everything
  • Combine 2 incompatible genres (e.g. turn based racing)
  • Connections
  • Contagious
  • Contain it
  • Containment
  • Control the environment, not the player
  • Dark / Light
  • Darkness is your friend
  • Day and night
  • Death is not the end
  • Death is only the Beginning
  • Death is useful
  • Decay
  • Deeper and deeper
  • Delay the inevitable
  • Delivery
  • Different perspective
  • Don’t trust the game
  • Dreamland
  • Dreams
  • Duplication
  • Dying planet
  • Each playthrough builds on the last
  • Everything grows
  • Everything has a Price
  • Everything is Too Little
  • Everything is connected
  • Evolve
  • Evolve to survive
  • Expanding
  • Expansion
  • Factory
  • Feeding the monster
  • Floating islands
  • Fragile
  • Garden
  • Generations
  • Hidden world
  • Inconvenient Superpowers
  • Into the unknown
  • Island
  • Isolation
  • It only changes when you aren’t looking
  • It’s spreading
  • Janitors at a School for Wizards
  • Keep growing
  • Keep it alive
  • Layers
  • Leave something behind
  • Light is key
  • Limited memory
  • Limited space
  • Lost signal
  • Low Expectations
  • Low Tech
  • Machines
  • Magic, but at what cost?
  • Making connections
  • Microscopic Life
  • Momentum
  • Moving fortress
  • Mutation
  • Night is coming
  • Nightlife
  • No upgrades, only downgrades
  • Nomad
  • Nothing is permanent
  • On / Off
  • One Level, But Constantly Changing
  • One Tool, Many Uses
  • One enemy only
  • One item, many uses
  • One minute
  • One room
  • One time use
  • One tool, many uses
  • Online Dance Battle
  • Only 5 minutes
  • Only one enemy
  • Only three colors
  • Outdated technology
  • Parallel Dimensions
  • Parallel worlds
  • Parasite
  • Pausing has Consequences
  • Play with Food
  • Protect it
  • Ridiculously overpowered
  • Risky powerups
  • Ruins
  • Running out of space
  • Sacrifices must be made
  • Safe in the dark
  • Salvage and repair
  • Save yourself, not the world
  • Self-replication
  • Sensory Deprivation
  • Shelter
  • Shipwrecked
  • Side effects
  • Signal lost
  • Simplicity
  • Small character, big enemies
  • Small world
  • Space exploration
  • Split in two
  • Start with nothing
  • Stuck in a loop
  • Summoning
  • Take one, leave one
  • Take one, leave the rest
  • The 90s
  • The Robot Uprising
  • The Zodiac
  • The environment changes you
  • The more you have, the worse it is
  • The world changes when you are not looking
  • They Are Listening To Us
  • Tiny machines
  • Tiny town
  • Turn a violent genre non-violent
  • Two Colors
  • Two connected worlds
  • Two points of view
  • Unconventional travel
  • Underground
  • Unusual magic
  • Upgrade yourself
  • Wait, Are We The Bad Guys?
  • World of Waves
  • You Control The Environment, Not The Character
  • You are Alone
  • You are not the main character
  • You are the final boss
  • You are the power source
  • You are the weapon
  • You are what you eat
  • You can’t save them all
  • You control the environment, not player
  • You control the scenario, not the character
  • You really shouldn’t mix those
  • Your life is currency

Action RPG

First Person.

World:

  • steampunk
  • sci-fi
    • robots
  • fantasy (magic world “classic” RPG)
  • cyberpunk
  • GTA
  • Post-apocalyptic (zombie, nuclear waste)
  • superheroes

Races:

Quests:

Robots World

Utopian World.

Robots do everything for human.

You play as a robot.

  • Farming
  • Cooking
  • Babysitting

Toy Detective

Like a minesweeper but with toys.

Find Walter

Adventure

Edison Motors

Simulation like RollerCoaster Tycoon, Sim City, Settlers

Minecraft

Game which require more programming than art.

AI.

A lot of rules, have on game mechanics.

Sophisticated quests.

World generation.

Progression.

Rare items.

Why Minecraft is boring: — boring quests — world is not diverse enough — no sense of progression

Parkour

GTA

Bed Wars

Zombie defense (like tower defense)

There’s a storyline about you have gotten trapped in a tower you have 3 chests each of these chests have weopons use the weapons to shoot the zombies oh and also good luck

if the zombies get to close the tower gets strinked and then when it fully shrinked you will get another weopons a knife

there are 5 chapters of these, and it will get harder

in the last chapter there will be a boss

In each map there will be hidden loot to gather.

But each map don’t also have a tower you will also be underground or in a plane zombies will also get upgrades when they get to close to any kind of building

when zombies get their upgrades there will either have guns on their shoulders superpowers wall climb or flying (when they fly then land on your tower and start killing you)

gather any kind of loots zombies drop-down to upgrade your self

Eating contest

Gold Rush Sim

Exploration Drilling Blasting

Gold Ore

Slurry

Dredge

Miner’s moss

Gold Bar — prospecting — heavy machinery — tracks — excavators — bulldozers — wash stating — panning — Sluicing

Paydirt → trummel → slucebox → Consentrate → panning → gold sand

— food — water — diesel

Game Dev Simulator

Another RTS

Tamagotchi

Game based on Book of Esther

https://www.jewishvirtuallibrary.org/esther-full-text

Gender: Cute RPG

Questions: — Q. textured assets or not textured or mixed — A. mixed (favoring textured) (can use marketplace) — Q. one level or multiple levels — A. multiple levels — Q. online or single player — A. single player

Use TTS to make NPCs talk.

King Ahasuerus, queen Vashti

King made a feast queen made a feast Mordecai Esther Esther had not yet shewed her kindred nor her people Haman promotion Mordecai bowed not banquet

Quests: — collecting herbs to make an essential oil — Beauty contest — Invitation to banquet — Banquet — Invitation to banquet 2 — Banquet 2

Spells Weapons Mobs

Visual Novel

Terraform

Flight simulator

Fighter game: mortal combat, smash brothers, street fighter

Fighter game Dead or Alive with hot guys

You are the shutting star, and you have to destroy as many planets as you can.

You need eggnog from worlds; they are not giving it to you, making you angry.

We are reviving planets, fighting planetary leaches.

##

No farming.
You get fired from the job, try to be an actress, you come home, your
mom died, call cops, cops won’t do anything, close the case. The
conclusion, she had a heart attack. You are solving the mystery.
Naiber lady, ask for sugar. Mom is a part of organized crime. Police
was briebed. : and a smoking hot detective comes in to help you
helladownweather
and now you are torn between the bad boy detective and the direct and hot officer
the muder mystery game is also a dating sim

that could be useful when talking with the also-hot witness ere could be interesting interrogation mechanics too Bad Bitch Mom is Dead Bitch Mom

Dollmaker game

Constellations, release all people from the constellations.

## Creative brief

The target audience is 15-22 year olds and people interested in fantasy and mystery

Sizuka and Dominic live in the underground or (Place name) all of their lives, they have no idea how they got there or how they came to exist, the names that they have are even names that they came up with. After some time Dominic began to ask questions, he wondered if there was a world outside the underground so in the pursuit of finding an answer he and Shizuka, with the help of her magical powers began to create a plan to find a way out of their home. 

Shizuka’s powers

Shizuka has the unique ability to draw and cast sigils. This is a power that the player will be able to take advantage of in order to find a way out of the underground.

Sigils

Protection sigil: gives the player the ability to create a shield agaist possible enemies (cannibals, animals and so on) it will simply reduce the damage by 50%

Lift: this sigil gives the player the ability to lift and move objects out of her way, but she can’t lift objects that are too heavy. Not only that but the payer can only lift larger object  for a short period of time. And the lift sigil will have a cool down period.

Daggers: This sigil will create 10 daggers out of magical energy, in which the player can use to attack enemies. Each individual dagger will give an enemy 5 damage (so a possibility of 50 total damage) the player will have the ability to upgrade this sigil as the game progresses. 

Hidden secrets: This sigil will give the player the ability to see any hidden pathways that may be close by. This sigil can only be used 3 times in every area. After those three times it’s up to the player to find said secret pathways, some of which could make playing the game easier.

Enemies

The most toxic online game

Finished games

Meme Xmas Tree

Story Gremlin stole all decorations from the Xmas tree. You have to be creative to save the Xmas and find a substitution for the decoration before midnight.

Gameplay Walk in the house, collect memes, and decorate Xmas three with memes.

Marooned

Survival game.

Day night cycle

marooned island with the mountain in the middle

Resources:

  • water — food — shelter — tools — fire

Weather: — rain

Day/Night cycle

Stats: — hunger — thirst — mood — health — hygiene — temperature — comfort — stamina

Activities: — fishing — hunting — gathering — building

Animals: — bird — fish — clamps — scorpions — crabs

Resources: — stone — rope — sticks

Tools: — spear — knife — fishing rod — axe

End game criteria — build a boat — have enough food and water — be able to navigate

Have multiple environments. Downside: expensive to develop.

Puzzle Game Dream of Bells

Cowboys, vampires, pirates, and ghosts dating sim

The game is like Sims but a first-person view.

Story

You are a vampire girl, and you go to school. Pirates, cowboys, vampires, and ghosts are studying in the school with you.

Parents send you money every month.

The day is one hour.

The name of the game: “Cowboys, vampires, pirates, and ghosts.” You live in the dorm and have to go to school every day. In school, cowboys, vampires, pirates, and ghosts are studying with you. You are a vampire girl. Your parents send you money every month. Not too much, enough to have food and pay for rent, and for some little fun. Dating, of course. The style is kind of Monster High but 3D.

I am afraid character design will kill me in this project. Maybe make characters modular, and randomize them.

Character names.

Stats:

  • hunger
  • thirst
  • energy
  • health
  • happiness (will affect your tone in the conversations)
  • hygiene
  • bladder
  • mood
  • Cheerful
  • Reflective
  • Gloomy
  • Humorous
  • Melancholy
  • Idyllic
  • Whimsical
  • Romantic
  • Mysterious
  • Ominous
  • Calm
  • Lighthearted
  • Hopeful
  • Angry
  • Fearful
  • Tense
  • Lonely

Buildings: dorm, school, movie theater, bar, restaurant, park Props: table, fridge, stove, chair, computer, bed, armchair, sofa, TV, paints, dining table, stools, bathroom, sink, toilet, shower.

Characters:

  • Cowboys
  • vampires
  • pirates
  • ghosts
  • teachers Activities:
  • Dates
  • movie
  • restraint
  • fast food
  • going to school
  • dressing, manicure, make up

Presents

Conversations

Different types of conversation will drive the relationship graph

Relationship graph

  • how good they know each other
  • how close they are
  • how romantic they are

Visitors

  • Eating
  • Sleeping
  • Going to the restroom
  • Taking shower

Mirror

Meme Xmas Tree

Story Gremlin stole all decorations from the Xmas tree. You have to be creative to save the Xmas and find a substitution for the decoration before midnight.

Gameplay Walk in the house, collect memes, and decorate Xmas three with memes.

Fall (Geometry Dash with a cat)

Puzzle Game Dream of Bells

Twitch Game