Code Name: Game025

Scope

Field Value
Target Playtime 4 hours
NPCs 9
Quests 12
Mobs 12
Boss Fights 2
OSTs 5
Cutscenes 6
Locations 16
Puzzles 4
Weapons Variants 8
Map Size โ€” Baked 1 kmยฒ
Map Size โ€” Procedurally Generated Unlimited

Premise

Around 2030, aliens approached Earth and asked for shelter. After a couple of years of negotiation, both sides reached an agreement: the aliens would give humanity a cure for cancer in exchange for being allowed to settle in Earth’s underground.

By the year 2080, you play as a young adult alien. You are a tour guide for humans, showing them the alien underground city called Kara Den. The aliens have three races: the Elinvile, the Dwarfs, and the Chrome-forge. The Elinvile resemble elves โ€” bluish-toned skin, tall stature, blue eyes, long white hair, pointed ears, and glowing skin. Dwarfs look like classic dwarfs: short, with abundant red facial hair and a broad nose. Chrome-forge is an artificial alien race โ€” essentially robots โ€” with a metallic sheen, rounded features, standing roughly 2 meters tall, and very strong.

Kara Den โ€” Kara in Turkish means black or dark; den in Germanic and Scandinavian languages means a shelter.

Aliens are generally not permitted on Earth’s surface (with some exceptions). However, humans are welcome to visit Kara Den. There is a hub called Platform 7 where humans can access the underground city via an elevator system โ€” 10 elevators arranged in a circle. Visitors from the surface can enter quickly through the hub, but there are human passport controls on the exit side. Five elevators handle arrivals (from Earth to Kara Den) and five handle departures (from Kara Den to Earth). It is organized similarly to a border crossing between the USA and Canada.

Geographically, the underground city is located in Nevada, near Las Vegas.

The goal of the game is to build rich worldbuilding, but the story itself is mundane: the protagonist’s father has fallen ill and they must find a cure. The richness of the worldbuilding comes from the level design and artifacts tangential to the main story โ€” telling the story of the aliens' assimilation on Earth. For example: graffiti on the wall reading “Earth for Humans.”


Story

You are Alar (or Alara), a young alien giving tours to humans around the alien underground city of Kara Den. One of the tourist locations is the Singing Garden, which provides the city’s inhabitants with food and fresh air.


Cutscene 1 โ€” Livestream. You are making a livestream and showing your audience the wonders of the underground city. During the livestream, there are brief interactions with the tourists.


Game starts. The tourists leave. You receive your first quest: Pest Control. You need to go to the Singing Garden and eliminate 20 mutated mice. This also serves as the tutorial.

After completing the tutorial, you receive a text message from Mahta, your father’s doctor. He tells you that your father has fallen ill with an incurable, deadly disease called “Alanhary Syndrome” and asks you to help bring your father to his office. This triggers a quest.

Note: Alanhary Syndrome is an incurable disease, but it takes years before causing the patient’s death. This aligns with the casual aspect of the gameplay and does not create a sense of urgency. That fact should be clearly communicated to the player.

You visit your father, Roran. He is sitting in his armchair watching YouTube on the TV. His glow is flickering. After a brief conversation, you escort your father to Mahta’s office. Mahta attempts a healing procedure, but it does not work. You escort your father back to his apartment.

Shortly after, you receive a message from your Chrome-forge friend Jeromi. They say they have heard about your father’s illness and know of a traditional healer named Worgan who may be able to cure him. This triggers a quest to visit Worgan.

On the way to Worgan’s place, you must fight mobs (mutated mice). Worgan needs some ingredients that can only be found in the Dark Forest: 3 dark mushrooms and 2 purple mushrooms. This triggers a gathering quest.

You bring the mushrooms to Worgan. He brews the medicine and gives it to you.

You bring the medicine to your father and he tries it. His glow stabilizes briefly, then falls back to flickering.

Shortly after, you receive a message from your human friend Maya. She says she has been researching your father’s condition and believes there is an illegal human drug that could help him. This triggers a quest to find a drug dealer known as Jacket Kid in the maintenance corridors โ€” a network of tunnels that is partially alien-built and mostly part of the Las Vegas underground.

On the way to meet Jacket Kid, you must fight mobs (Malfunctioned Bots). Jacket Kid wants $5,000 in exchange for the illegal drug. You must spend time farming crafting ingredients from mobs, crafting items, and selling them to vendors Ahita, Maya, and Jeromi. You can also harvest fruits in the Singing Garden and sell them.

Design note: The $5,000 goal should not take longer than the average quest in real game time. The exact amount should be balanced after playtesting โ€” it may be more or less than $5,000. The intent of this quest is to give the player variety in how they earn the money โ€” not a single on-rails task like “collect that specific item” or “kill that many mobs” โ€” while still requiring roughly the same effort as a normal quest.

Cutscene 2 โ€” Back Alley Deal. After collecting the required amount, you give the money to Jacket Kid โ€” but he refuses to hand over the drug.

You must fight Jacket Kid (first boss fight) and his minions (drones) to take the drug by force. The drug is in a safe; you must crack the safe. You retrieve the drug. You give it to your father; it shows more promising results than the mushroom medicine, with his glow stabilizing for a longer period โ€” but it still falls back to flickering.

You receive a message from Worgan. He says he has been studying journals from 40โ€“50 years ago and found mentions of a cave called the Crystal Sanctuary. The crystalline structures there are said to emit frequencies with healing properties. The location is unknown, but records may have been left in the old foundry. This triggers a quest to go to the old foundry and find those records.

At the old foundry, you find records mentioning a geologist named Olivia Parker. The last known record of her is from 10 years ago, when she was working at the initial spaceship landing site. This triggers a quest to visit the landing site.

You arrive at the spaceship landing site. Olivia is still there, working alongside a few others.


Cutscene 3 โ€” Meet Olivia. A conversation with Olivia about the Crystal Sanctuary.


Olivia confirms that one of her expeditions, 23 years ago, found the Crystal Sanctuary. She believes she has some journal entries in her archives. She goes to a drawer and searches through the records. She finds a map to the Crystal Sanctuary, but unfortunately half of it is missing. You decide to follow the path on the torn map as far as it goes and figure out the next step from there. This triggers a quest.

You reach the point where the path on the torn map terminates. You find a junkyard, and among the scrap you discover a Chrome-forge living there, named Cornelius.

Cutscene 4 โ€” Half a Map.

Cornelius, despite belonging to the robotic Chrome-forge race, has lost their mind after decades of living alone. Attempting to speak with them leads nowhere โ€” they only repeat one word: “Cinema!” This triggers a quest to scavenge parts from the junkyard and assemble a TV from scraps.

After you give the TV to Cornelius, clarity returns to them, and you are finally able to ask about the Crystal Sanctuary. Cornelius gives you the second half of the map. This triggers a quest to travel to the Crystal Sanctuary.

You travel to the location, but a boss mob guards the entrance to the Crystal Sanctuary cave. You must defeat the boss and his minions. After winning the second boss fight, you receive a puzzle quest to match crystals to activate the Crystal Sanctuary.


Cutscene 5 โ€” Healing Father. Your father teleports to the cave and recovers from his illness.

Cutscene 6 โ€” Final Cutscene. The hero and Maya go to the surface of the Earth at night and look up at the starry sky. The hero admits they miss seeing the stars.

Credits.


Characters

Player

# Name Race Gender Notes
1 Alar Elinvile Male Main hero (male playthrough)
2 Alara Elinvile Female Main hero (female playthrough)

NPCs

# Name Race Gender Role
1 Roran Elinvile Male Alar(a)’s father
2 Mahta Elinvile Male Roran’s doctor
3 Maya Human Female Alar(a)’s friend and souvenir shop owner
4 Jeromi Chrome-forge None Alar(a)’s friend and vendor
5 Worgan Dwarf Male Traditional healer
6 Jacket Kid Human Male Drug dealer
7 Ahita Elinvile Female Vendor
8 Olivia Parker Human Female Geologist
9 Cornelius Chrome-forge None Reclusive Chrome-forge living alone in the junkyard

Quests

# Name Description
1 Pest Control (Tutorial) Eliminate 20 mutated mice in the Singing Garden.
2 Under the Weather Escort your father Roran to his doctor, Mahta.
3 Old Ways Visit the traditional healer, Worgan.
4 Into the Dark Collect 3 dark mushrooms and 2 purple mushrooms in the Dark Forest.
5 Back Alley Deal Collect $5,000 and give the money to Jacket Kid.
6 Paper Trail Go to the old foundry and search for old records.
7 The Geologist Go to the spaceship landing site and meet Olivia Parker.
8 Half a Map Follow Olivia’s torn map to where the path terminates and investigate the area.
9 Signal Lost Find junk parts in the junkyard and assemble a TV for Cornelius.
10 The Other Half Get the second half of the map from Cornelius and travel to the Crystal Sanctuary.
11 Crystal Sanctuary Find the Crystal Sanctuary cave and defeat the boss guarding the entrance.
12 Crystal Harmony Activate the Crystal Sanctuary by matching the crystals.

Mobs

# Name Notes
1 Mutated Mice Tutorial mob found in the Singing Garden.
2 Malfunctioned Bots Encountered in the maintenance corridors.
3 Mutated Rats โ€”
4 Giant Spiders โ€”
5 Giant Scorpion โ€”
6 Corrupted Bull โ€”
7 Malfunctioned Bulldozer Bot โ€”
8 Drones โ€”
9 Glitched Power Hammer โ€”
10 Glitched Forklift โ€”
11 Live Rock โ€”
12 Crystal Sanctuary Guardian Final boss.

Boss Fights

  1. Jacket Kid
  2. Crystal Sanctuary Guardian

OSTs

  1. Alien Influencer โ€” Title Screen
  2. Old Spaceship โ€” triggers when player enters spaceship landing site.
  3. Cinema! โ€” triggers when player enters the scrapyard.
  4. Crystal Sanctuary โ€” triggers when player solves the crystal arrangement puzzle.
  5. Longing for the Stars โ€” Ending Credits

Cutscenes

# Name
1 Livestream
2 Back Alley Deal
3 Meet Olivia
4 Half a Map
5 Healing Father
6 Final Cutscene

Locations

# Name Type Mob Lvls Notes
1 Platform 7 Baked Safe Zone Entry/exit hub; border crossing with Earth
2 Singing Garden Baked 0โ€“5 Food source; tutorial area (Pest Control quest)
3 Hero’s Apartment Baked Safe Zone Player home base; bed available; crafting table
4 Roran’s Apartment Baked Safe Zone โ€”
5 Mahta’s Office Baked Safe Zone โ€”
6 Jeromi’s Workshop Baked 0โ€“5 Vendor location
7 Worgan’s Place Baked 0โ€“5 Traditional healer
8 Dark Forest Procedural 5โ€“โˆž Mushroom gathering
9 Maintenance Corridors Procedural 10โ€“โˆž Mixed alien/human tunnels; Jacket Kid encounter
10 Old Foundry Baked 15โ€“20 Records archive
11 Spaceship Landing Site Baked 20โ€“25 Olivia Parker encounter
12 Caves System Procedural 25โ€“โˆž โ€”
13 Cornelius’s Junkyard Baked 30โ€“35 Cornelius’s home
14 Descent Baked 35โ€“40 Spiral descent
15 Crystal Sanctuary Baked 40โ€“45 Final story location; boss guarding entrance
16 Caves System Procedural 45โ€“โˆž โ€”

Puzzles

# Puzzle Description
1 Old Foundry A Sokoban-like puzzle where you move different pieces to gain access to the drawer.
2 Signal Lost Assemble a TV from scrap parts.
3 Back Alley Deal After defeating Jacket Kid, crack the safe.
4 Crystal Harmony After defeating the boss, match the crystals to activate the Crystal Sanctuary.

Items

Weapons

“Any sufficiently advanced technology is indistinguishable from magic.” โ€” Arthur C. Clarke

Even though weapons feel like magical abilities, they are still weapons and must be crafted.

# Name Slots Notes
1 Staff 3 Deal damage to mobs.
2 Wooden Hammer 4 Deal damage to mobs.
- Stone Hammer 4 Deal damage to mobs.
- Steel Hammer 4 Deal damage to mobs.
3 Stone Axe 5 Deal damage to mobs.
- Steel Axe 5 Deal damage to mobs.
4 Bow 3 Requires arrows. Shoots arrows.
- Arrows 0 โ€”
5 Harmonic Calm 9 Puts mobs into a tranquil state and drains HP over time.
6 Fireball 9 Shoots a fireball; consumes mana.
7 Entropy Vortex 9 Vortex that randomly roams and deals damage; consumes mana.
8 Black Hole Singularity 9 Deals damage to mobs in the radius. Consumes mana.

All weapons have a damage range, a cooldown, and a crit chance. A weapon has a level that determines the weapon’s stats. A weapon’s level is determined during crafting and depends on the player’s level.

Food and Beverages

# Item Notes
1 Kara Apple Reduce hunger.
2 Kara Banana Reduce hunger.
3 Kara Orange Reduce hunger.
4 Sandwich Reduce hunger.
5 Steak Reduce hunger.
6 Kara Mushroom Stew Reduce hunger.
7 Water Reduce thirst.
8 Kara Soda Reduce thirst; slightly reduce hunger.
9 Kara Tea Reduce thirst and increase energy.
10 Kara Coffee Reduce thirst and increase energy.
11 Health Elixir Restore health.
12 Mana Elixir Restore mana.

Armor

Item Slots
Hats 3
Earrings 0
Necklaces 0
Jackets 9
Rings 0
Leggings 9
Boots 4

Crafting Recipes

Crafting Ingredients

๐ŸŒ€ - entropy
โš– - harmony
๐ŸŒฟ - essence

# Ingredient Recipe
1 Fabric Piece (๐Ÿงถ) 1๐ŸŒ€ + 1โš–
2 Wooden Block (๐Ÿชต) 5๐ŸŒ€
3 Stone Block (๐Ÿชจ) 5๐ŸŒ€ + 2โš–
4 Glass (๐ŸงŠ) 4๐ŸŒ€ + 3โš–
5 Steel Block (๐Ÿ”ฉ) 5๐ŸŒ€ + 5โš–

Weapons

# Item Recipe
1 Staff 3๐Ÿชต
2 Wooden Hammer 6๐Ÿชต
- Stone Hammer 3๐Ÿชจ + 3๐Ÿชต
- Steel Hammer 3๐Ÿ”ฉ + 3๐Ÿชต
3 Stone Axe 3๐Ÿชจ + 3๐Ÿชต + 1โš–
- Steel Axe 3๐Ÿ”ฉ + 3๐Ÿชต + 1โš–
4 Bow 3๐Ÿชต + 3๐Ÿงถ
- Arrows (x20) 1๐Ÿชต + 1๐Ÿงถ + 1โš–
5 Harmonic Calm 10โš– + 1๐ŸŒฟ
6 Fireball 5๐Ÿชต + 1๐Ÿ”ฉ + 500๐ŸŒ€ + 20โš– + 2๐ŸŒฟ
7 Entropy Vortex 10๐Ÿ”ฉ + 5,000๐ŸŒ€ + 200โš– + 20๐ŸŒฟ
8 Black Hole Singularity 100๐Ÿ”ฉ + 50,000๐ŸŒ€

Armor

Hats

# Item Recipe
1 Bucket Hat 3๐Ÿงถ + 1โš–
2 Bandana 3๐Ÿงถ + 5โš–
3 Panama Hat 3๐Ÿงถ + 5โš– + 2๐ŸŒฟ
4 Beanie 3๐Ÿงถ + 5โš– + 12๐ŸŒฟ
5 Baseball Hat 3๐Ÿงถ + 25๐ŸŒฟ
6 Fedora 3๐Ÿงถ + 125๐ŸŒฟ
7 Beret 3๐Ÿงถ + 250๐ŸŒฟ

Earrings

# Item Recipe
1 Quartz Earrings (Smoky) 1๐Ÿ”ฉ + 2 Quartz Gems (Smoky)
2 Quartz Earrings (Colorless) 1๐Ÿ”ฉ + 2 Quartz Gems (Colorless)
3 Citrine Earrings (Yellow) 1๐Ÿ”ฉ + 2 Citrine Gems (Yellow)
4 Citrine Earrings (Orange) 1๐Ÿ”ฉ + 2 Citrine Gems (Orange)
5 Amethyst Earrings 1๐Ÿ”ฉ + 2 Amethyst Gems
6 Garnet Earrings 1๐Ÿ”ฉ + 2 Garnet Gems
7 Topaz Earrings (Blue) 1๐Ÿ”ฉ + 2 Topaz Gems (Blue)
8 Topaz Earrings (Golden) 1๐Ÿ”ฉ + 2 Topaz Gems (Golden)
9 Aquamarine Earrings 1๐Ÿ”ฉ + 2 Aquamarine Gems
10 Spinel Earrings (Pink) 1๐Ÿ”ฉ + 2 Spinel Gems (Pink)
11 Spinel Earrings (Red) 1๐Ÿ”ฉ + 2 Spinel Gems (Red)
12 Tourmaline Earrings (Green) 1๐Ÿ”ฉ + 2 Tourmaline Gems (Green)
13 Tourmaline Earrings (Pink) 1๐Ÿ”ฉ + 2 Tourmaline Gems (Pink)
14 Tourmaline Earrings (Red) 1๐Ÿ”ฉ + 2 Tourmaline Gems (Red)
15 Tourmaline Earrings (Blue) 1๐Ÿ”ฉ + 2 Tourmaline Gems (Blue)
16 Tourmaline Earrings (Neon Blue) 1๐Ÿ”ฉ + 2 Tourmaline Gems (Neon Blue)
17 Tourmaline Earrings (Neon Green) 1๐Ÿ”ฉ + 2 Tourmaline Gems (Neon Green)
18 Tourmaline Earrings (Yellow) 1๐Ÿ”ฉ + 2 Tourmaline Gems (Yellow)
19 Tourmaline Earrings (Brown) 1๐Ÿ”ฉ + 2 Tourmaline Gems (Brown)
20 Tourmaline Earrings (Black) 1๐Ÿ”ฉ + 2 Tourmaline Gems (Black)
21 Sapphire Earrings (Blue) 1๐Ÿ”ฉ + 2 Sapphire Gems (Blue)
22 Sapphire Earrings (Fancy) 1๐Ÿ”ฉ + 2 Sapphire Gems (Fancy)
23 Emerald Earrings 1๐Ÿ”ฉ + 2 Emerald Gems
24 Ruby Earrings 1๐Ÿ”ฉ + 2 Ruby Gems
25 Diamond Earrings (Yellow) 1๐Ÿ”ฉ + 2 Diamond Gems (Yellow)
26 Diamond Earrings (Pink) 1๐Ÿ”ฉ + 2 Diamond Gems (Pink)
27 Diamond Earrings (Blue) 1๐Ÿ”ฉ + 2 Diamond Gems (Blue)
28 Diamond Earrings (Red) 1๐Ÿ”ฉ + 2 Diamond Gems (Red)

Necklaces

# Item Recipe
1 Quartz Necklace (Smoky) 3๐Ÿ”ฉ + 1 Quartz Gem (Smoky)
2 Quartz Necklace (Colorless) 3๐Ÿ”ฉ + 1 Quartz Gem (Colorless)
3 Citrine Necklace (Yellow) 3๐Ÿ”ฉ + 1 Citrine Gem (Yellow)
4 Citrine Necklace (Orange) 3๐Ÿ”ฉ + 1 Citrine Gem (Orange)
5 Amethyst Necklace 3๐Ÿ”ฉ + 1 Amethyst Gem
6 Garnet Necklace 3๐Ÿ”ฉ + 1 Garnet Gem
7 Topaz Necklace (Blue) 3๐Ÿ”ฉ + 1 Topaz Gem (Blue)
8 Topaz Necklace (Golden) 3๐Ÿ”ฉ + 1 Topaz Gem (Golden)
9 Aquamarine Necklace 3๐Ÿ”ฉ + 1 Aquamarine Gem
10 Spinel Necklace (Pink) 3๐Ÿ”ฉ + 1 Spinel Gem (Pink)
11 Spinel Necklace (Red) 3๐Ÿ”ฉ + 1 Spinel Gem (Red)
12 Tourmaline Necklace (Green) 3๐Ÿ”ฉ + 1 Tourmaline Gem (Green)
13 Tourmaline Necklace (Pink) 3๐Ÿ”ฉ + 1 Tourmaline Gem (Pink)
14 Tourmaline Necklace (Red) 3๐Ÿ”ฉ + 1 Tourmaline Gem (Red)
15 Tourmaline Necklace (Blue) 3๐Ÿ”ฉ + 1 Tourmaline Gem (Blue)
16 Tourmaline Necklace (Neon Blue) 3๐Ÿ”ฉ + 1 Tourmaline Gem (Neon Blue)
17 Tourmaline Necklace (Neon Green) 3๐Ÿ”ฉ + 1 Tourmaline Gem (Neon Green)
18 Tourmaline Necklace (Yellow) 3๐Ÿ”ฉ + 1 Tourmaline Gem (Yellow)
19 Tourmaline Necklace (Brown) 3๐Ÿ”ฉ + 1 Tourmaline Gem (Brown)
20 Tourmaline Necklace (Black) 3๐Ÿ”ฉ + 1 Tourmaline Gem (Black)
21 Sapphire Necklace (Blue) 3๐Ÿ”ฉ + 1 Sapphire Gem (Blue)
22 Sapphire Necklace (Fancy) 3๐Ÿ”ฉ + 1 Sapphire Gem (Fancy)
23 Emerald Necklace 3๐Ÿ”ฉ + 1 Emerald Gem
24 Ruby Necklace 3๐Ÿ”ฉ + 1 Ruby Gem
25 Diamond Necklace (Yellow) 3๐Ÿ”ฉ + 1 Diamond Gem (Yellow)
26 Diamond Necklace (Pink) 3๐Ÿ”ฉ + 1 Diamond Gem (Pink)
27 Diamond Necklace (Blue) 3๐Ÿ”ฉ + 1 Diamond Gem (Blue)
28 Diamond Necklace (Red) 3๐Ÿ”ฉ + 1 Diamond Gem (Red)

Jackets

# Item Recipe
1 Harrington Jacket 9๐Ÿงถ + 3โš–
2 Coach Jacket 9๐Ÿงถ + 15โš–
3 Denim Jacket 9๐Ÿงถ + 15โš– + 6๐ŸŒฟ
4 Trucker Jacket 9๐Ÿงถ + 15โš– + 36๐ŸŒฟ
5 Windbreaker 9๐Ÿงถ + 75๐ŸŒฟ
6 Bomber Jacket 9๐Ÿงถ + 400๐ŸŒฟ
7 Puffer Jacket 9๐Ÿงถ + 750๐ŸŒฟ
8 Biker Jacket 9๐Ÿงถ + 4,000๐ŸŒฟ

Rings

# Item Recipe
1 Quartz Ring (Smoky) 1๐Ÿ”ฉ + 1 Quartz Gem (Smoky)
2 Quartz Ring (Colorless) 1๐Ÿ”ฉ + 1 Quartz Gem (Colorless)
3 Citrine Ring (Yellow) 1๐Ÿ”ฉ + 1 Citrine Gem (Yellow)
4 Citrine Ring (Orange) 1๐Ÿ”ฉ + 1 Citrine Gem (Orange)
5 Amethyst Ring 1๐Ÿ”ฉ + 1 Amethyst Gem
6 Garnet Ring 1๐Ÿ”ฉ + 1 Garnet Gem
7 Topaz Ring (Blue) 1๐Ÿ”ฉ + 1 Topaz Gem (Blue)
8 Topaz Ring (Golden) 1๐Ÿ”ฉ + 1 Topaz Gem (Golden)
9 Aquamarine Ring 1๐Ÿ”ฉ + 1 Aquamarine Gem
10 Spinel Ring (Pink) 1๐Ÿ”ฉ + 1 Spinel Gem (Pink)
11 Spinel Ring (Red) 1๐Ÿ”ฉ + 1 Spinel Gem (Red)
12 Tourmaline Ring (Green) 1๐Ÿ”ฉ + 1 Tourmaline Gem (Green)
13 Tourmaline Ring (Pink) 1๐Ÿ”ฉ + 1 Tourmaline Gem (Pink)
14 Tourmaline Ring (Red) 1๐Ÿ”ฉ + 1 Tourmaline Gem (Red)
15 Tourmaline Ring (Blue) 1๐Ÿ”ฉ + 1 Tourmaline Gem (Blue)
16 Tourmaline Ring (Neon Blue) 1๐Ÿ”ฉ + 1 Tourmaline Gem (Neon Blue)
17 Tourmaline Ring (Neon Green) 1๐Ÿ”ฉ + 1 Tourmaline Gem (Neon Green)
18 Tourmaline Ring (Yellow) 1๐Ÿ”ฉ + 1 Tourmaline Gem (Yellow)
19 Tourmaline Ring (Brown) 1๐Ÿ”ฉ + 1 Tourmaline Gem (Brown)
20 Tourmaline Ring (Black) 1๐Ÿ”ฉ + 1 Tourmaline Gem (Black)
21 Sapphire Ring (Blue) 1๐Ÿ”ฉ + 1 Sapphire Gem (Blue)
22 Sapphire Ring (Fancy) 1๐Ÿ”ฉ + 1 Sapphire Gem (Fancy)
23 Emerald Ring 1๐Ÿ”ฉ + 1 Emerald Gem
24 Ruby Ring 1๐Ÿ”ฉ + 1 Ruby Gem
25 Diamond Ring (Yellow) 1๐Ÿ”ฉ + 1 Diamond Gem (Yellow)
26 Diamond Ring (Pink) 1๐Ÿ”ฉ + 1 Diamond Gem (Pink)
27 Diamond Ring (Blue) 1๐Ÿ”ฉ + 1 Diamond Gem (Blue)
28 Diamond Ring (Red) 1๐Ÿ”ฉ + 1 Diamond Gem (Red)

Leggings

# Item Recipe
1 Sweatpants 7๐Ÿงถ + 3โš–
2 Parachute Pants 7๐Ÿงถ + 15โš–
3 Jeans 7๐Ÿงถ + 15โš– + 6๐ŸŒฟ
4 Cargo Pants 7๐Ÿงถ + 15โš– + 36๐ŸŒฟ
5 Carpenter Pants 7๐Ÿงถ + 75๐ŸŒฟ
6 Chinos 7๐Ÿงถ + 400๐ŸŒฟ
7 Track Pants 7๐Ÿงถ + 750๐ŸŒฟ
8 Hiking Pants 7๐Ÿงถ + 4,000๐ŸŒฟ
9 Tactical Pants 7๐Ÿงถ + 20,000๐ŸŒฟ

Boots

# Item Recipe
1 Flip-Flops 4๐Ÿงถ + 1โš–
2 Running Shoes 4๐Ÿงถ + 5โš–
3 Court Shoes 4๐Ÿงถ + 5โš– + 2๐ŸŒฟ
4 Cross-Trainers 4๐Ÿงถ + 5โš– + 12๐ŸŒฟ
5 Sneakers 4๐Ÿงถ + 25๐ŸŒฟ
6 Hiking Boots 4๐Ÿงถ + 125๐ŸŒฟ
7 Combat Boots 4๐Ÿงถ + 250๐ŸŒฟ
8 Wellington Boots 4๐Ÿงถ + 1,250๐ŸŒฟ

Food and Beverages

Food and beverages are easier to obtain from the city: the Singing Garden and vendors.

# Item Recipe
1 Kara Apple 50โš– + 10๐ŸŒฟ
2 Kara Banana 60โš– + 15๐ŸŒฟ
3 Kara Orange 70โš– + 20๐ŸŒฟ
4 Sandwich 100โš– + 40๐ŸŒฟ
5 Steak 200โš– + 80๐ŸŒฟ
6 Kara Mushroom Stew 1๐Ÿชต + 300โš– + 130๐ŸŒฟ
7 Water 1๐ŸงŠ + 300โš– + 130๐ŸŒฟ
8 Kara Soda 1๐Ÿ”ฉ + 100๐ŸŒ€ + 20๐ŸŒฟ
9 Kara Tea 1๐ŸงŠ + 1,000๐ŸŒ€ + 20๐ŸŒฟ
10 Kara Coffee 1๐ŸงŠ + 2,000๐ŸŒ€ + 20๐ŸŒฟ

Upgrade Artifacts

# Gem Recipe
1 Quartz (Smoky) 1โš– + 1๐ŸŒฟ
2 Quartz (Colorless) 5โš– + 1๐ŸŒฟ
3 Citrine (Yellow) 7โš– + 1๐ŸŒฟ
4 Citrine (Orange) 1โš– + 2๐ŸŒฟ
5 Amethyst 5โš– + 2๐ŸŒฟ
6 Garnet 7โš– + 2๐ŸŒฟ
7 Topaz (Blue) 1โš– + 3๐ŸŒฟ
8 Topaz (Golden) 5โš– + 3๐ŸŒฟ
9 Aquamarine 1โš– + 4๐ŸŒฟ
10 Spinel (Pink) 2โš– + 5๐ŸŒฟ
11 Spinel (Red) 3โš– + 6๐ŸŒฟ
12 Tourmaline (Green) 4โš– + 7๐ŸŒฟ
13 Tourmaline (Pink) 5โš– + 9๐ŸŒฟ
14 Tourmaline (Red) 6โš– + 10๐ŸŒฟ
15 Tourmaline (Blue) 7โš– + 12๐ŸŒฟ
16 Tourmaline (Neon Blue) 8โš– + 15๐ŸŒฟ
17 Tourmaline (Neon Green) 9โš– + 18๐ŸŒฟ
18 Tourmaline (Yellow) 10โš– + 21๐ŸŒฟ
19 Tourmaline (Brown) 11โš– + 25๐ŸŒฟ
20 Tourmaline (Black) 12โš– + 30๐ŸŒฟ
21 Sapphire (Blue) 13โš– + 35๐ŸŒฟ
22 Sapphire (Fancy) 14โš– + 42๐ŸŒฟ
23 Emerald 15โš– + 45๐ŸŒฟ
24 Ruby 17โš– + 50๐ŸŒฟ
25 Diamond (Yellow) 18โš– + 59๐ŸŒฟ
26 Diamond (Pink) 19โš– + 71๐ŸŒฟ
27 Diamond (Blue) 20โš– + 84๐ŸŒฟ
28 Diamond (Red) 21โš– + 100๐ŸŒฟ

All gems have different affixes, such as increasing damage, decreasing cooldown, increasing the chance of a crit, adding resistance to armor, and increasing character stats like health, mana, energy, hunger, and thirst, as well as regeneration rates. At the top of the list are weak gems; at the bottom are the strongest gems. The affixes added to gems are random. The strength of the affixes depends on how strong the gem is. Gems can be inserted into weapons and armor. All weapons and armors have slots.


Gameplay Mechanics

The game design philosophy is to overscope and cut features toward the end. It is easier to cut scope during development than to add features when the initial excitement has fizzled out and it becomes a grind to the finish line.

Core Loop

Classic action RPG. Fight mobs, collect loot, craft items. There are only 3 types of loot: Entropy, Harmony, and Essence. Using the crafting system, combinations of these elements can produce different types of items: weapons, armor, and modifiers (affixes).

Teleportation

There is a portal system within the city. The city itself is a safe zone. The player has access to a mobile teleport, but it can only be used to return to the city โ€” you cannot teleport between locations outside the city.

Death and Respawning

On death, the character loses nothing โ€” no money, no items. The character respawns in the area one level lower than where they died. If an area is too high-level for the player, the game bumps the player back to a lower-level area with weaker mobs, requiring them โ€” if they wish to press on โ€” to traverse through it and level up naturally.

Economy and Vendors

Items can be sold to or bought from vendors Ahita and Jeromi. Maya’s souvenir shop also accepts certain items.

Leveling

On level up, all stats increase automatically. The player does not need to allocate stat points.

Inventory

Inventory is infinite.

Survival Stats

The player has five survival stats: health, mana, energy, hunger, and thirst.

  • Hunger and Thirst: If supplies run low, the player must teleport back to the city to harvest food in the Singing Garden or buy from vendors. High hunger and thirst cause the character to move slower. Both can be restored by consuming food and beverages.
  • Mana: Low mana disables certain weapons. Mana slowly recovers over time; recovery speed is determined by player stats and upgrade artifacts. It can also be restored with a Mana Elixir.
  • Health: Reaching 0 health causes character death. Health slowly recovers over time; recovery speed is determined by player stats and upgrade artifacts. It can also be restored with a Health Elixir.
  • Energy: Can be restored with caffeinated beverages or by sleeping. If energy drops to 0, the character is forced to fall asleep. Sleeping anywhere other than a bed dramatically reduces health, so the player must sleep in a bed to avoid the penalty.

Loot

Loot drops from dead mobs and is gravitationally attracted to the character โ€” similar to Minecraft โ€” rather than using chest mechanics as in World of Warcraft, where the player must click on corpses to loot them.

Open World

The game is open world with no loading screens between locations.

Cutscene Style

All cutscenes are presented in a livestream format, with live interactions from stream chat.

Player Complexity Management

To avoid overwhelming the player, there will never be more than 2โ€“3 choices presented at any time. For example, leveling up does not require distributing stat points โ€” numbers increase automatically.

The crafting system provides depth while remaining approachable. It starts with just 3 elements โ€” Entropy, Harmony, and Essence โ€” and recipes are unlocked one by one as the player crafts more items, similar to Minecraft’s progression. Crafting chains build naturally: 5 Entropy makes a Wooden Block, 3 Wooden Blocks make a Staff, 6 Wooden Blocks make a Wooden Hammer, 5 Entropy + 5 Harmony make a Steel Block, 3 Wooden Blocks + 3 Steel Blocks make a Steel Hammer. With only the 3 base elements, the player can theoretically craft any item in the world, though some items are more economical to farm than to craft directly.

The 3 elements were based on the Chinese concept of Yin and Yang. Yang is entropy โ€” it is chaos, it is grounded. Yin is harmony โ€” it is ordered and calm. Essence is the third element, which gives life and spirit. The drop rates reflect this: entropy is the most common, harmony drops at one-tenth the rate of entropy, and essence is one-hundredth as common as entropy. This is based on the 2nd law of thermodynamics: chaos is the most prevalent state in the universe, order is less common, and life is very rare.

Post-Game

After completing the main questline, the player is free to continue playing, fighting increasingly high-level mobs in the infinite procedurally generated areas.

Procedurally Generated Areas

Procedurally generated areas have no upper level limit. For example, the Dark Forest starts at level 5, and mob levels increase the deeper the player goes. Each area contains a safe zone where the player can respawn.

Procedurally generated areas have a baked area sort of entrance and then a procedural part.

Achievements

(TBD)

Leaderboard

(TBD)