Started on the clatter quest
I created a clatter actor. For now it is just a cube. I started implementing the highlighter in the actor, but later I decided it is better to do the similar way as I did in CPV&G game with the interactable component.
I started a mocking up the clatter quest class. The idea for the quest system, quests will have a list of TODO items and on each TODO item player has to do something (e.g. remove 5 cluttered items).
I made initial implementation of the clatter quest spawner. It is an actor, and when player bumps on it the actor will spawn the quest and attach it to the player.
I added the following UI items on the HUD: HP, NP (neatpower), XP, player’s level, money, and list of quest.
I kind of settled on the list of abilities:
- levitation;
- telekinesis;
- pyrokinesis;
- telepathy;
- healing;
- necromancy;
- teleportation;
- hacking;
- underwater breathing;
- neatpower detection.
Also skills: * cooking; * riding bike.
Each ability and skill will have a certain level.