Sun, Nov 27, 2022
Tags: #UnrealEngine #CPlusPlus #NavMesh #GameDev #AI
Pawns can avoid other pawns in the path-finding. Just set bUseRVOAvoidance
to true
Example:
auto movementComponent = Cast<UCharacterMovementComponent>(viewer->GetMovementComponent());
movementComponent->bUseRVOAvoidance = true;
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