Tags: #games #marketing #sales #PR #steam #youtube #tiktok
So currently, for a successful game, you need an army of sales, marketing, and PR personnel, and I hate it. I am wondering if it would be possible to fix it. I want good games to bubble up magically by themselves without the support of marketing, sales, and PR. What if we can build an automated system that can measure the quality of a game based on the players' behavior and also make recommendations based on the players' behavior? Similar to what Steam is doing, but better. Similar to what YouTube and TikTok do for video content but for games.