Tags: #gamedev #indiedev #popits #ordy #portfolio #gamemaking

So what I should do is keep building the portfolio of my terrible games. I made 5 games two years ago, but they did not work well. So the lesson I learned is that one month is not enough to make a quality game. I pivoted to a bigger game “Ordy”, and I think I went too big. My current estimation is that to finish “Ordy” I need about 150 years. I should reduce the scope of the game and probably aim for a three-month timeline. I have an idea for the Pop It game. I should resume work on it. Scope it to three months and release it at the beginning of March 2023. Also, I have not released my 5th game Fall. I should take a look at the game, tidy it up, and release it first. And then get back to Pop It game.

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