Assets, scene, skeleton, add projectile and timer

  • Expose all assets as named members on Assets class
  • Create Scene class from Node with cleanup, remove, getById
  • Separate Skeleton into standalone asset (skeleton.cpp/hpp)
  • Separate Joint struct into joint.hpp
  • Add Mob base class with applyDamage interface
  • Add BlackHoleSingularityProjectile node with collision
  • Add Timer singleton for deferred callbacks
  • Move animation update from tick to geomPass
  • Add looping flag to setAnim; support non-looping animations
  • Add inner body shape and user data to character physics
  • Set user data on static mesh bodies for collision lookup
  • Replace getRoot with getScene returning typed Scene pointer
  • Add getCam to Render
  • Add border sampler flags to fix artifacts on the edges of the screen
  • Use double precision for dt and animation time
  • Remove anim-test asset; clean up gameplay scene setup
  • Move export-gltf.py to project root
  • Guardian: add HP, applyDamage, death and receive-hit logic

Just was working on my game the whole day — today is Saturday, so…

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