Mushrooms, cave level, separate physicsTick from tick

  • Add mushrooms.blend with 31 mushroom mesh variants
  • Add cave.blend with CrystalSanctuary mesh and dedicated collision
  • Place 31 mushroom instances in gameplay.json near starting area
  • Update CrystalSanctuary path from world/ to cave/ with separate coll
  • Filter scene editor asset list to mushrooms only
  • Extract Scene::physicsTick from Scene::tick for clarity

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