Optimize asset loading and unpack Blender textures for LFS

  • Improved asset loading time from 36s to 4s by caching Assimp scenes in Assets.
  • Unpacked textures from Blender files into separate PNGs for better Git LFS support.
  • Reused texture loading buffer and reserved memory for mesh vertices/indices.
  • Switched to steady_clock for more accurate loading telemetry.

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