Add audio assets and implement sound triggers for loot and mobs
- Integrate new SFX for Live Rock damage/death and tiered loot (Entropy, Essence, Harmony).
- Implement 3D sound triggers in loot and mob classes.
- Add debug toggle (Tab) to enable bgfx debug overlay.
- Display hovered node’s JSON representation in debug overlay.
- Add JSON serialization support for Mob level and HP.
- Enable VSYNC in renderer reset flags.
- Improve FPS label smoothing logic.
I don’t have too much time today, as I’m heading out to a party, but I managed to add some sounds: the Live Rock’s sound effects and some loot sounds. I still need to polish them up, but I have to go for now. For the loot sounds, I’m thinking of playing C for essence, F and C for harmony, and F# and C for entropy. I playtested it and think I’m moving in the right direction, but I need to tune the tone—I want it to sound more like a crystal.