Add staff attack and Live Rock punch SFX and implement UI audio triggers
- Add audio assets for staff attack and Live Rock punch.
- Include Bitwig project samples to ensure all sources are tracked.
- Implement PlaySfxUiIn for non-spatialized audio playback.
- Refactor staff attack to target the closest mob.
- Add reset flag to SkMesh::setAnim to allow restarting animations.
- Disable VSYNC in renderer reset flags.
- Update todo list with recent progress.
I realized I was saving Bitwig files without sources—good thing I caught it now. Had to spend some time resaving all the SFX.