Add staff attack and Live Rock punch SFX and implement UI audio triggers

  • Add audio assets for staff attack and Live Rock punch.
  • Include Bitwig project samples to ensure all sources are tracked.
  • Implement PlaySfxUiIn for non-spatialized audio playback.
  • Refactor staff attack to target the closest mob.
  • Add reset flag to SkMesh::setAnim to allow restarting animations.
  • Disable VSYNC in renderer reset flags.
  • Update todo list with recent progress.

I realized I was saving Bitwig files without sources—good thing I caught it now. Had to spend some time resaving all the SFX.

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