Implement Black Hole Singularity SFX and projectile impact effects

  • Add audio assets for Black Hole Singularity preparation and impact.
  • Include Bitwig project source files for new SFX.
  • Implement projectile impact logic including scaling and spatial SFX triggers.
  • Render a black frame at game start and remove redundant cursor show call.
  • Add new wall mesh to the gameplay scene.
  • Register new audio assets in processAssets.
  • Update progress in todo list.

I am super happy how the sound of preparing the Black Hole Singularity turned out, as well as the impact sound. Sounds very cool, I would call it meaty, substantial, rich.

Previous