Implement Black Hole Singularity SFX and projectile impact effects
- Add audio assets for Black Hole Singularity preparation and impact.
- Include Bitwig project source files for new SFX.
- Implement projectile impact logic including scaling and spatial SFX triggers.
- Render a black frame at game start and remove redundant cursor show call.
- Add new wall mesh to the gameplay scene.
- Register new audio assets in processAssets.
- Update progress in todo list.
I am super happy how the sound of preparing the Black Hole Singularity turned out, as well as the impact sound. Sounds very cool, I would call it meaty, substantial, rich.