Implement RespawnAreaDoor and refactor physics collision layers

  • Add RespawnAreaDoor class for interactable doors.
  • Rename physics layers: Static to Solid and Moving to Ephemeral.
  • Remove Visibility physics layer and simplify collision filtering.
  • Update loot, particles, and meshes to use new collision layers.
  • Add door icon and respawn area door assets.

Finally, I’m back to working on game content and not just systems. Even while working on the door, I still had to touch some low-level systems, but I polished up the collision layering. I think the current setup makes more sense.

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