Implement player death and respawn mechanics and enhance mob combat

  • Implement player death sequence including death camera, animation, and sound effects.
  • Add player respawn logic to find and teleport to the nearest appropriate respawn area.
  • Add delayed damage application to CrystalSanctuaryGuardian and LiveRock mobs with distance and angle checks.
  • Add new audio assets for player damage grunts and death sound.
  • Register new assets in process-assets.hpp.
  • Fix missing timer cancellation in LiveRock destructor.
  • Update gameplay.json with adjusted player stats.

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