WIP Crystal Sanctuary sheltered area and boss arena

  • Add CrystalSanctuary node type and register it in gameplay.json.
  • Treat CrystalSanctuary like RespawnArea for sheltered state and weapon restriction.
  • Register CrystalSanctuaryDoor in scene registry and open all doors on guardian death.
  • Split CrystalSanctuary into FinalBossArena and CrystalSanctuary mesh.
  • Use SM_Wall_2x6_NoColl for a non-colliding wall segment.
  • Make no-weapons UI indicator opaque.
  • Apply semi-transparent tint to no-weapons UI indicator.
  • Extend player shelter raycast range to 350 units.

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