Finalize Healing Father cutscene and refactor observer pointer casting
- Implement healing phase for crystals, where elemental elements move toward Roran, shrink, and are absorbed.
- Implement Roran’s healing behavior, stopping skin flickering and transitioning to a healed idle animation.
- Add skip button for Cutscene 5.
- Add and register voice-over audio for Roran and Alar/Alara.
- Simplify and refactor callback timer code across multiple files by capturing
thisdirectly and usingobserver_from_this()without casting. - Inline one-off helper functions
applyDmgToPlayer,checkSurroundingsTick,wakeUp, andtypeOneChar. - Remove debug prints for GroundState, velocity, and ambient colors.
- Update cutscene script and todo documentation.