🌸 Tue, Oct 18, 2022 🌸
#Ordy guess what,still working on save/load
🌸 Tue, Oct 18, 2022 🌸
Tell me why you prefer split view diffs, over unified view diffs. For my taste, split-view diffs are extremely confusing and break my concentration all the time, split-view is made for owls, not for humans.
🌸 Tue, Oct 18, 2022 🌸
Today I learned that the “Chef’s Kiss” is a gesture, not just a saying. You kiss your fingers after saying “Chef’s kiss”.
🌸 Tue, Oct 18, 2022 🌸
the backup finished overnight, not bad
🌸 Mon, Oct 17, 2022 🌸
Made script to backup #Ordy and upload it to DigitalOcean CDN
#!/bin/bash
cd /media/mika/Kansas/prj
prj=Ordy.git
arch=${prj}.`date +%Y-%m-%d`.tar.gz.enc
tar czv ${prj} | openssl enc -pbkdf2 -pass file:/home/mika/.digitalocean/backup-pwd -e > ${arch}
s3cmd...
🌸 Mon, Oct 17, 2022 🌸
I just extracted this stupid seed, feels so good.
🌸 Mon, Oct 17, 2022 🌸
#Ordy Yesterday’s progress: made the save/load code compile, and after spending almost the whole
day fixing a silly bug where I put !
by mistake.
if (!type.isStr())
{
val = ObjFactory<T>::getInst().ctor(type.asStr());
🌸 Sun, Oct 16, 2022 🌸
#Ordy Today’s progress: still working on save/load. There is a light at the end of the tunnel. I figured out how to save/load containers of polymorphic objects (Quests).
🌸 Fri, Oct 14, 2022 🌸
#RTO I had my first day in the office after 2.5 years. One thing I have to remember is to hold my fart in the office.
🌸 Fri, Oct 14, 2022 🌸
A blackberry seed stuck in my teeth yesterday morning, and I think it’s still there.
🌸 Wed, Oct 12, 2022 🌸
#Ordy Today’s progress: tried to speed up compilation with precompiled headers, started on Pause Menu
![git commit log: Start on Pause Menu, first populate hotbar; Use precompiled headers to speed up compilation](https://pbs.twimg.com/media/Fe7hO_NVQAA19KC?format=jpg&name=small…
🌸 Wed, Oct 12, 2022 🌸
#Ordy Yesterday’s update: not much still working on save/load system. I need to figure out how to deal
with polymorphic containers, I have an array of quests which is std::vector<std::unique_ptr<Quest>>
.
And Quest is the base class for all quests in the game.
🌸 Wed, Oct 12, 2022 🌸
Thunderstorm and shower. Lovely.
🌸 Mon, Oct 3, 2022 🌸
#LDJAM #LDJAM51 Our game submission: https://ldjam.com/events/ludum-dare/51/the-therapy
Big thanks to @wi_ch_it for her tremendous help with character design, texturing, UI/UX, 3D/2D animation, game ideas, and troubleshooting. She has been supp…
🌸 Mon, Oct 3, 2022 🌸
#ld51 #ldjam51 #ldjam My progress yesterday: SFX, HUD, walls tinting, mob and AI for the mob, maze regeneration every 10 seconds
🌸 Sat, Oct 1, 2022 🌸
#LDJAM #LDJAM51 Today’s progress: Remove walls if they are obscuring the character, cube rotation, camera rotation while holding the right mouse button, and finish procedural maze generation.
🌸 Fri, Sep 30, 2022 🌸
TIL; you can install the Chrome Plugin and be able to switch to the tab or open page from the browser history by pressing Alt-F2. #KDE #lifehack #Magic
🌸 Fri, Sep 30, 2022 🌸
#ld51 #ldjam Yesterday’s progress: game idea, setup empty project, models of modular blocks, started working on a procedural maze generation algorithm.
🌸 Tue, Sep 27, 2022 🌸
#Ordy Today’s progress: brainstorming a save/load system, update hotbar with 1, 2…9, 0 digits to indicate keyboard hotkeys.
🌸 Tue, Sep 27, 2022 🌸
#ld51 Today’s progress made a test 2D animation in UE5
🌸 Mon, Sep 26, 2022 🌸
#Ordy Yesterday’s progress: fix the dialog system
🌸 Sun, Sep 25, 2022 🌸
#Ordy Today’s progress: Animation for dishwashing, fix the origin of the apple, decorate Chinese restaurant, add SFX while washing dishes.
🌸 Sat, Sep 24, 2022 🌸
#Ordy Today’s progress: WIP Chinese restaurant
🌸 Fri, Sep 23, 2022 🌸
#Ordy Today’s progress: Dishwasher quest, add on-screen effects on low HP and NP.
🌸 Thu, Sep 22, 2022 🌸
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