🌸 Mon, Dec 5, 2022 🌸

Anime chord progression: IV V iv or bVI bVII i


🌸 Mon, Dec 5, 2022 🌸

Are you present in the moment?


🌸 Mon, Dec 5, 2022 🌸

Tags: #twitch #streaming #advertising

It feels like Twitch adjusts the volume of advertisements to match the streamer’s volume, which is awesome if true.


🌸 Fri, Dec 2, 2022 🌸

Tags: #code #coding #programming #earlyreturns

Prefer early returns in the functions. It makes your code flatter and easier to read.

auto MyClass::updateDifficulty(int val) -> bool
{
  const auto cfg = getCfg();
  if (!cfg)
    return false; // <--- early return

  if (val < cfg->minDifficulty() || val >= cfg->maxDifficulty())
    return false; // <--- early return

  for (auto &u: units)
    u.setDifficulty(val);

  return true;
}

🌸 Fri, Dec 2, 2022 🌸

Tags: #vi #blender #modality #ui #uxui

Modality is bad except for vi and Blender. jk, honestly, I think if you do it well, it’s okay.


🌸 Thu, Dec 1, 2022 🌸

Tags: #memory #bed

I have no memory of making the bed today, and yet here I am staring at a made bed. Somebody must have made it; I assume it was me.


🌸 Wed, Nov 30, 2022 🌸

IMO, QA should be part of the development team.


🌸 Wed, Nov 30, 2022 🌸

Tags: #games #marketing #sales #PR #steam #youtube #tiktok

So currently, for a successful game, you need an army of sales, marketing, and PR personnel, and I hate it. I am wondering if it would be possible to fix it. I want good games to bubble up magically by themselves without the support of marketing, sales, and PR. What if we can build an automated system that can measure the quality of a game based on the players' behavior and also make recommendations based on the players' behavior? Similar to what Steam is doing, but better. Similar to what YouTube and TikTok do for video content but for games.


🌸 Tue, Nov 29, 2022 🌸

Tags: #realstory #fired #nothing

I was talking to my friend, and the conversation got to the point when I asked:

“Have you ever been fired?”

“Yes,” he replied.

“For what were you fired?”

“For nothing.”

“For nothing?”

“Yes, I had been doing nothing in that firm for two years straight.”

Real story.


🌸 Tue, Nov 29, 2022 🌸

Just keep swimming


🌸 Mon, Nov 28, 2022 🌸

Tags: #grammarly #language

Grammarly just sent me a report:

MASTERY

You were more accurate than 27% of Grammarly users.

This is why I am using Grammarly, I cannot grammar even if you put a gun against my head. 😂


🌸 Mon, Nov 28, 2022 🌸

Tags: #parenting #parentalcontrols #design #law

Parental Controls systems are usually garbage. They are poorly implemented, kids find a way how to break them, and that systems are horribly designed, sometimes tightened by a law forcing them to in optimal designs. At some point, I just gave up and started creating adult accounts for my kids.


🌸 Sun, Nov 27, 2022 🌸

Tags: #UnrealEngine #CPlusPlus #NavMesh #GameDev #AI

Pawns can avoid other pawns in the path-finding. Just set bUseRVOAvoidance to true

Example:

auto movementComponent = Cast<UCharacterMovementComponent>(viewer->GetMovementComponent());
movementComponent->bUseRVOAvoidance = true;

🌸 Sun, Nov 27, 2022 🌸

AppImage crash: “The display compositor is frequently crashing. Goodbye.”

Just add --no-sandbox in terminal.

Example: ./MyApp.AppImage --no-sandbox


🌸 Sun, Nov 27, 2022 🌸

Tags: #youtube #mistake #recommendations

I think I made a mistake. YouTube recommendations were not good lately and I thought if I subscribed to channels I like, it would become better. I had maybe 5 subscriptions before, I just did not bother to subscribe. So I spent time and subscribed. And recommendations became worse. Maybe it is better for me, I’ll watch less YouTube.


🌸 Sun, Nov 27, 2022 🌸

Tags: #twitch #virtuality #twitchchat #gamedev #unrealengine Virtuality progress: hot tub LUL


🌸 Sat, Nov 26, 2022 🌸

Tags: #twitch #virtuality #windows #stats #gamedev #unrealengine

Virtuality progress:

  • Fixed connection issue in Twitch Integration plugin
  • Built Virtuality on Windows
  • Added name tags above the characters' heads
  • Fixed the issue when dropped items disappear
  • Added lights in Samuel’s apartment
  • Despawned character if one of the stats goes to 0
  • Added uptime in stats

🌸 Thu, Nov 24, 2022 🌸

When you program in C++, never never use goto.


🌸 Wed, Nov 23, 2022 🌸

How low I fall-down in the corporation? Hear me out, I just approved PR with goto in it.


🌸 Wed, Nov 23, 2022 🌸

Such an awkward moment, then you walk on the streets and suddenly see a familiar face. You wave and say: “Hi,” and the guy replies something to you, and you reply back: “Good, how are you?” And your English brain translator kicks in and finally you understand he said: “Hi Mika, good to see you.” Instead expected: “Hi Mika, how are you doing?”


🌸 Tue, Nov 22, 2022 🌸

#games #gamedev #unrealengine #programming #development #indiedev

Today’s progress: Allow address users with leading @, added SFX, emotes do not need !emote anymore, limit the game to 30 FPS, and make sure the camera not clipping through walls, !help return the link to the HTML page instead of the wall of instructions directly in the chat.


🌸 Mon, Nov 21, 2022 🌸

EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE


🌸 Sun, Nov 20, 2022 🌸

How to reload a file in the Emacs buffer M-x revert-buffer. #emacs #revertbuffer #lifehack


🌸 Sun, Nov 20, 2022 🌸

#games #gamedev #unrealengine #programming #development

Today’s progress: made a shipping build for the game, implemented allowing players to change TTS voice and avatar using channel points.


🌸 Sun, Nov 20, 2022 🌸

UKismetSystemLibrary::GetDisplayName() in shipping builds returns garbage. I should read the documentation more carefully: “Returns the display name (or actor label), for displaying as a debugging aid.” #UKismetSystemLibrary #GetDisplayName #shippingbuilds #documentation


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