🌸 Sun, Oct 23, 2022 🌸

Can I make a tweet from Discord?


🌸 Sun, Oct 23, 2022 🌸

Huh, somebody integrated Stable Diffusion in Blender.



🌸 Fri, Oct 21, 2022 🌸

How did we end up in a world where we have more nuclear bombs than nuclear power plants?


🌸 Fri, Oct 21, 2022 🌸

Why let’s not do technical design documents (TDD) and just go straight to implementation received welcomed, but let’s not do code reviews and allow developers merge code directly, facing huge resistance. IMO TDD is more important than code review.


🌸 Thu, Oct 20, 2022 🌸

I am swimming in the ocean of bitterness, I need to talk to someone, but I do not know whom I can trust who would be able to understand my sorrow 100% and also help me to find a solution. Or is it just the side effect of the COVID buster? and tomorrow I’ll feel better?


🌸 Thu, Oct 20, 2022 🌸

Teachers assume I have one kid? Quite often in the email, I have no idea about what kid they are talking about. Plz, give me some hints, if you can put the name of my kid, it would be best, but the grade or teacher’s name will help also.


🌸 Wed, Oct 19, 2022 🌸

#rto I cannot sit on the chair in the office. My back again lets me know, that I have to sit on good chairs. I ended up standing. I tiled the sit all the way back, and still sliding forward, I cannot find a good position for the back support, I wish I could rip it off, the same f


🌸 Wed, Oct 19, 2022 🌸

#rto #windows How y'all live with 30keys/sec repeat rate? Now I remembered this one was my one of the biggest drawbacks working on Windows. I am annoyed KDE allows max 100, I need 120 to be perfectly in sync with 120 Hz refresh rate, and in the office (khm Window) 30 is a huge di


🌸 Wed, Oct 19, 2022 🌸

Just received a flu shot and 2nd COVID buster, going to drink a lot of water.


🌸 Tue, Oct 18, 2022 🌸

#Ordy guess what,still working on save/load


🌸 Tue, Oct 18, 2022 🌸

Tell me why you prefer split view diffs, over unified view diffs. For my taste, split-view diffs are extremely confusing and break my concentration all the time, split-view is made for owls, not for humans.


🌸 Tue, Oct 18, 2022 🌸

Today I learned that the “Chef’s Kiss” is a gesture, not just a saying. You kiss your fingers after saying “Chef’s kiss”.


🌸 Tue, Oct 18, 2022 🌸

the backup finished overnight, not bad

Digital Ocean Spaces panel shows file Ordy.git.2022-10-17.tar.gz.enc


🌸 Mon, Oct 17, 2022 🌸

Made script to backup #Ordy and upload it to DigitalOcean CDN

#!/bin/bash
cd /media/mika/Kansas/prj
prj=Ordy.git
arch=${prj}.`date +%Y-%m-%d`.tar.gz.enc
tar czv ${prj} | openssl enc -pbkdf2 -pass file:/home/mika/.digitalocean/backup-pwd -e > ${arch}
s3cmd put ${arch} s3://naypea

🌸 Mon, Oct 17, 2022 🌸

I just extracted this stupid seed, feels so good.


🌸 Mon, Oct 17, 2022 🌸

#Ordy Yesterday’s progress: made the save/load code compile, and after spending almost the whole day fixing a silly bug where I put ! by mistake.

if (!type.isStr())
{
  val = ObjFactory<T>::getInst().ctor(type.asStr());

🌸 Sun, Oct 16, 2022 🌸

#Ordy Today’s progress: still working on save/load. There is a light at the end of the tunnel. I figured out how to save/load containers of polymorphic objects (Quests).


🌸 Fri, Oct 14, 2022 🌸

#RTO I had my first day in the office after 2.5 years. One thing I have to remember is to hold my fart in the office.


🌸 Fri, Oct 14, 2022 🌸

A blackberry seed stuck in my teeth yesterday morning, and I think it’s still there.


🌸 Wed, Oct 12, 2022 🌸

#Ordy Today’s progress: tried to speed up compilation with precompiled headers, started on Pause Menu

git commit log: Start on Pause Menu, first populate hotbar; Use precompiled headers to speed up compilation


🌸 Wed, Oct 12, 2022 🌸

#Ordy Yesterday’s update: not much still working on save/load system. I need to figure out how to deal with polymorphic containers, I have an array of quests which is std::vector<std::unique_ptr<Quest>>. And Quest is the base class for all quests in the game.


🌸 Wed, Oct 12, 2022 🌸

Thunderstorm and shower. Lovely.


🌸 Mon, Oct 3, 2022 🌸

#LDJAM #LDJAM51 Our game submission: https://ldjam.com/events/ludum-dare/51/the-therapy

Big thanks to @wi_ch_it for her tremendous help with character design, texturing, UI/UX, 3D/2D animation, game ideas, and troubleshooting. She has been supportive and pushed for quality throughout the development.


🌸 Mon, Oct 3, 2022 🌸

#ld51 #ldjam51 #ldjam My progress yesterday: SFX, HUD, walls tinting, mob and AI for the mob, maze regeneration every 10 seconds


🌸 Sat, Oct 1, 2022 🌸

#LDJAM #LDJAM51 Today’s progress: Remove walls if they are obscuring the character, cube rotation, camera rotation while holding the right mouse button, and finish procedural maze generation.


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