🌸 Fri, Dec 9, 2022 🌸
It’s hunting me back. I need to learn how to tell great stories.
🌸 Thu, Dec 8, 2022 🌸
How to unzip to preserve Japanese characters in file names unzip -O shift-jis tandokuon.zip
🌸 Wed, Dec 7, 2022 🌸
The saying, “You got extremely lucky, you should buy a lottery ticket,” was always strange to me because in my mind luck is not a buff but an expendable resource like HP or mana. So if you get lucky, you should avoid doing things requiring luck, and wait until your luck is regenerated.
🌸 Wed, Dec 7, 2022 🌸
If I screwed up, I say I screwed up this, this and this. If somebody else screwed up, I am saying we did this, this and this. And I do it trying to have a blameless environment and keep the guy who screwed up anonymous, but I am thinking should I always use “we”? Because if I say “I” it is clear I did, but if I say “we” people will start figuring out I did not do it, but if I always say “we”. I think I am just overthinking as usual.
🌸 Wed, Dec 7, 2022 🌸
It is amazing how quickly we are getting used to good things. Switching from a 144 Hz screen back to a 60 Hz one feels immediately sluggish.
🌸 Wed, Dec 7, 2022 🌸
I wish that instead of a scroll wheel on the mouse, there were just two small buttons with auto-repeat.
🌸 Tue, Dec 6, 2022 🌸
Don’t waste diamonds on the hoe; that’s a Minecraft rule.
🌸 Tue, Dec 6, 2022 🌸
Less is better. Keep it simple.
🌸 Mon, Dec 5, 2022 🌸
Tags: #gamedev #indiedev #popits #ordy #portfolio #gamemaking
So what I should do is keep building the portfolio of my terrible games. I made 5 games two years ago, but they did not work well. So the lesson I learned is that one month is not enough to make a quality game. I pivoted to a bigger game “Ordy”, and I think I went too big. My current estimation is that to finish “Ordy” I need about 150 years. I should reduce the scope of the game and probably aim for a three-month timeline. I have an idea for the Pop It game. I should resume work on it. Scope it to three months and release it at the beginning of March 2023. Also, I have not released my 5th game Fall. I should take a look at the game, tidy it up, and release it first. And then get back to Pop It game.
🌸 Mon, Dec 5, 2022 🌸
ChatGPT is my psychotherapist now. It telling me all fax No Printer.
🌸 Mon, Dec 5, 2022 🌸
Tags: #art #gaming #youtubecontent #twitchstreaming #3dmodeling #gamedev #music #corporateslavery #algorithm
I am getting mixed signals. In general, everybody is saying that being an artist is not the path to riches. Only a fraction of a percent become rich. Game development is no exception. Game development is a form of art, as is content creation on YouTube or streaming on Twitch. To become a successful YouTuber or streamer, you have to sell your soul to the algorithm. Should I just make everything a hobby and have fun? Stream on Twitch, play games, do 3D modeling, game development, and make music, and all of this just for the fun? Is trying to please the gods of the algorithm worse than working in a corporation?
🌸 Mon, Dec 5, 2022 🌸
Anime chord progression: IV V iv or bVI bVII i
🌸 Mon, Dec 5, 2022 🌸
Are you present in the moment?
🌸 Mon, Dec 5, 2022 🌸
Tags: #twitch #streaming #advertising
It feels like Twitch adjusts the volume of advertisements to match the streamer’s volume, which is awesome if true.
🌸 Fri, Dec 2, 2022 🌸
Tags: #code #coding #programming #earlyreturns
Prefer early returns in the functions. It makes your code flatter and easier to read.
auto MyClass::updateDifficulty(int val) -> bool
{
const auto cfg = getCfg();
if (!cfg)
return false; // <--- early return
if (val < cfg->minDifficulty() || val >= cfg->maxDifficulty())
return false; // <--- early return
for (auto &u: units)
u.setDifficulty(val);
return true;
}
🌸 Fri, Dec 2, 2022 🌸
Tags: #vi #blender #modality #ui #uxui
Modality is bad except for vi and Blender. jk, honestly, I think if you do it well, it’s okay.
🌸 Thu, Dec 1, 2022 🌸
Tags: #memory #bed
I have no memory of making the bed today, and yet here I am staring at a made bed. Somebody must have made it; I assume it was me.
IMO, QA should be part of the development team.
Tags: #games #marketing #sales #PR #steam #youtube #tiktok
So currently, for a successful game, you need an army of sales, marketing, and PR personnel, and I hate it. I am wondering if it would be possible to fix it. I want good games to bubble up magically by themselves without the support of marketing, sales, and PR. What if we can build an automated system that can measure the quality of a game based on the players' behavior and also make recommendations based on the players' behavior? Similar to what Steam is doing, but better. Similar to what YouTube and TikTok do for video content but for games.
Tags: #realstory #fired #nothing
I was talking to my friend, and the conversation got to the point when I asked:
“Have you ever been fired?”
“Yes,” he replied.
“For what were you fired?”
“For nothing.”
“For nothing?”
“Yes, I had been doing nothing in that firm for two years straight.”
Real story.
Just keep swimming
Tags: #grammarly #language
Grammarly just sent me a report:
MASTERY
You were more accurate than 27% of Grammarly users.
This is why I am using Grammarly, I cannot grammar even if you put a gun against my head. 😂
Tags: #parenting #parentalcontrols #design #law
Parental Controls systems are usually garbage. They are poorly implemented, kids find a way how to break them, and that systems are horribly designed, sometimes tightened by a law forcing them to in optimal designs. At some point, I just gave up and started creating adult accounts for my kids.
Tags: #UnrealEngine #CPlusPlus #NavMesh #GameDev #AI
Pawns can avoid other pawns in the path-finding. Just set bUseRVOAvoidance to true
Example:
auto movementComponent = Cast<UCharacterMovementComponent>(viewer->GetMovementComponent());
movementComponent->bUseRVOAvoidance = true;
AppImage crash: “The display compositor is frequently crashing. Goodbye.”
Just add --no-sandbox in terminal.
Example: ./MyApp.AppImage --no-sandbox
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