🌸 Tue, Oct 18, 2022 🌸

the backup finished overnight, not bad

Digital Ocean Spaces panel shows file Ordy.git.2022-10-17.tar.gz.enc


🌸 Mon, Oct 17, 2022 🌸

Made script to backup #Ordy and upload it to DigitalOcean CDN

#!/bin/bash
cd /media/mika/Kansas/prj
prj=Ordy.git
arch=${prj}.`date +%Y-%m-%d`.tar.gz.enc
tar czv ${prj} | openssl enc -pbkdf2 -pass file:/home/mika/.digitalocean/backup-pwd -e > ${arch}
s3cmd...

🌸 Mon, Oct 17, 2022 🌸

I just extracted this stupid seed, feels so good.


🌸 Mon, Oct 17, 2022 🌸

#Ordy Yesterday’s progress: made the save/load code compile, and after spending almost the whole day fixing a silly bug where I put ! by mistake.

if (!type.isStr())
{
  val = ObjFactory<T>::getInst().ctor(type.asStr());

🌸 Sun, Oct 16, 2022 🌸

#Ordy Today’s progress: still working on save/load. There is a light at the end of the tunnel. I figured out how to save/load containers of polymorphic objects (Quests).


🌸 Fri, Oct 14, 2022 🌸

#RTO I had my first day in the office after 2.5 years. One thing I have to remember is to hold my fart in the office.


🌸 Fri, Oct 14, 2022 🌸

A blackberry seed stuck in my teeth yesterday morning, and I think it’s still there.


🌸 Wed, Oct 12, 2022 🌸

#Ordy Today’s progress: tried to speed up compilation with precompiled headers, started on Pause Menu

![git commit log: Start on Pause Menu, first populate hotbar; Use precompiled headers to speed up compilation](https://pbs.twimg.com/media/Fe7hO_NVQAA19KC?format=jpg&name=small…


🌸 Wed, Oct 12, 2022 🌸

#Ordy Yesterday’s update: not much still working on save/load system. I need to figure out how to deal with polymorphic containers, I have an array of quests which is std::vector<std::unique_ptr<Quest>>. And Quest is the base class for all quests in the game.


🌸 Wed, Oct 12, 2022 🌸

Thunderstorm and shower. Lovely.


🌸 Mon, Oct 3, 2022 🌸

#LDJAM #LDJAM51 Our game submission: https://ldjam.com/events/ludum-dare/51/the-therapy

Big thanks to @wi_ch_it for her tremendous help with character design, texturing, UI/UX, 3D/2D animation, game ideas, and troubleshooting. She has been supp…


🌸 Mon, Oct 3, 2022 🌸

#ld51 #ldjam51 #ldjam My progress yesterday: SFX, HUD, walls tinting, mob and AI for the mob, maze regeneration every 10 seconds


🌸 Sat, Oct 1, 2022 🌸

#LDJAM #LDJAM51 Today’s progress: Remove walls if they are obscuring the character, cube rotation, camera rotation while holding the right mouse button, and finish procedural maze generation.


🌸 Fri, Sep 30, 2022 🌸

TIL; you can install the Chrome Plugin and be able to switch to the tab or open page from the browser history by pressing Alt-F2. #KDE #lifehack #Magic


🌸 Fri, Sep 30, 2022 🌸

#ld51 #ldjam Yesterday’s progress: game idea, setup empty project, models of modular blocks, started working on a procedural maze generation algorithm.


🌸 Tue, Sep 27, 2022 🌸

#Ordy Today’s progress: brainstorming a save/load system, update hotbar with 1, 2…9, 0 digits to indicate keyboard hotkeys.


🌸 Tue, Sep 27, 2022 🌸

#ld51 Today’s progress made a test 2D animation in UE5


🌸 Mon, Sep 26, 2022 🌸

#Ordy Yesterday’s progress: fix the dialog system


🌸 Sun, Sep 25, 2022 🌸

#Ordy Today’s progress: Animation for dishwashing, fix the origin of the apple, decorate Chinese restaurant, add SFX while washing dishes.


🌸 Sat, Sep 24, 2022 🌸

#Ordy Today’s progress: WIP Chinese restaurant


🌸 Fri, Sep 23, 2022 🌸

#Ordy Today’s progress: Dishwasher quest, add on-screen effects on low HP and NP.


🌸 Thu, Sep 22, 2022 🌸



🌸 Wed, Sep 21, 2022 🌸

#Ordy Today’s update: finish roads, fix step sound on the road.


🌸 Tue, Sep 20, 2022 🌸

#Ordy #UE Today, I tried to see if I could add Quixel Mixer to my workflow, but for some reason, the UE plugin refused to see my edits. I decided to update UE to the main branch, but UE kept crashing. I guess the main branch is very unstable.


🌸 Thu, Sep 15, 2022 🌸

I just received my SteamDesk https://twitter.com/xX_Mika_Pi_Xx/status/1570827101674283012

![Steam deck on the laps, the game Don’t notice me is running](https://pbs.twimg.com/media/Fcyy6_-acAEfyfj?format=jpg&name=la…


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